8 ms·
Magnificent looking HTML5 game - "Project Blaze Zero"
- aiurtourist 15y agoVery smooth, great graphics. However, I'm still hoping to see an example of an HTML5 game that's more than a simple shooter. Construct 2 looks like a great framework. There's a little background in this interview: http://www.html5grind.com/2011/07/12/construct-2-create-html5-games-without-writing-code/ http://www.html5grind.com/2011/07/12/construct-2-create-html...
- TomGullen 15y agoThanks for feedback on Construct 2, we've come a long way since that interview though! I agree that games coming out now for HTML5 are still fundamentally quite simple, but every now and then one comes along that just pushes things a little further on like this one in my opinion. It's only a matter of time before we see more sophisticated games, and I for one can't wait!
- Iaks 15y agoLooks nice. I was excited to give it a try. I'm on my company laptop, however, and the screen is only 768 tall. I had no way to view the entire environment which made the game quite challenging. This is a big feature request, but honestly window sizing/scaling is something you want to handle early rather than late. Or, you may just want to throw an error page up if people don't have large enough resolution capabilities. Good luck!
- TomGullen 15y agoThanks for feedback, we do have support in Construct 2 for multiple screensizes: http://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes/page-1 http://www.scirra.com/tutorials/73/supporting-multiple-scree... However the arcade doesn't yet support things like full screen (but will at some point).
- DannyPage 15y agoMaybe I missed something, but could you add a "Go back to Menu" or "Retry?" option so I don't have to refresh the page? Very good overall though, I want to keep trying it out and beat it, hence my request!
- kenmazy 15y agoPressing Esc brought me back to the menu.
- mkilling 15y agoDevil's advocate: 1. What's the advantage of doing this in HTML5 vs Flash? This is not a game I can play on a touch screen device. 2. Why should customers get excited about a game that would have looked pretty average even in the 1990s? Nobody cares that it's HTML5.
- Mizza 15y agoOn my computer, this game seems to run at a much higher framerate/smoothness rate than anything I've ever seen in a Flash game. I could just perceiving that because I'm an HTML5 nerd though.
- TomGullen 15y agoThis game uses WebGL, so it should run faster than anything software rendered
- jbri 15y agoWhat would be the advantage of doing this in Flash instead of HTML5?
- Mizza 15y agoI had to turn off Quick Find in Firefox, but after that it was awesome
- yottabyte47 15y agoOh cool, it's Tyrian!
- cjbprime 15y agoDumb question -- is it possible to win? I can't beat the boss. :)
- nnythm 15y agoI was about to ask this question. I also can't figure out if the powerups stack or if they're distinct. I wonder if it's possible to win if you get all of the powerups without dying.
- cjbprime 15y agoYeah, the blue laser feels more powerful than the third wide powerup.. but there's a point with the boss where the only place you can be without any chance of getting hit is off to the side, so I bet the third powerup is good for that. (If you don't hit the boss, it doesn't change firing pattern.)
- leot 15y agoYes. There are at least two places you can just park the fighter during the boss.
- cjbprime 15y agoAh, I just won. Pretty sure the trick is indeed to not die while collecting powerups, and then not die while fighting the boss; I didn't lose any lives. I had to use all three bombs on the boss, there seem to be three places where there's no way to avoid a hit without the bomb.
- jyrkesh 15y agoI actually found a spot just off-center almost at the bottom of the screen where you can't get hit by any of the boss shot patterns. Finding it almost instantaneously, I just realized I play way too many bullet hell shmups. Otherwise, great looking game.
- xarien 15y ago
- dbbo 15y ago3 (sic, three) FPS here-- Linux Mint 12 amd64, Firefox 9.0.1, nvidia Go 7300 with 512MB RAM and 4GB system RAM. Also only about 60% of the frame is visible at a time on my 1280x800 display.
- TomGullen 15y agoGo to about:config , what are the values for the webgl.disabled and webgl.force-enabled? If webgl.disabled is true set this to false. If that doesn't help you could try forcing it to be enabled. Also, do you have the most up to date graphics drivers? This could be another thing to consider.
- dbbo 15y agowebgl.disabled is false by default. I switched the force-enabled on but it dodn't make any noticeable difference. I should have mentioned I'm using the nouveau driver. I get slightly better performance with the proprietary nvidia driver. In my experience most games will either work about as well with nouveau or not at all.
- TomGullen 15y agoSeems to perhaps be a problem with WebGL and that particular driver perhaps, someone has a similar problem on this page: http://www.reddit.com/r/gamedev/comments/mk7sf/creating_pseudo_3d_games_with_html_5_canvas_and/ http://www.reddit.com/r/gamedev/comments/mk7sf/creating_pseu... Nouveau looks like a cool project, it's probably worth raising it with them as WebGL is going to be important in the future.
- tene 15y agoI'm using nouveau and Firefox 9.0.1, and I get >30 FPS. GT218 [NVS 3100M] xorg-x11-drv-nouveau-0.0.16-27.20110720gitb806e3f.fc16.x86_64
- catch23 15y agoyou should run glxgears to see what your fps is. it would also tell you if you're using software rendering or not.
- redthrowaway 15y agoYou know, in the Old Days, games were hard in order to siphon quarters from you. This appears to be hard solely to siphon my will to live. Alright, one more try... Seriously though, as far as constructive feedback goes: the final boss had too many sweetspots: areas where you could sit and avoid all fire without moving while firing back. I'd suggest making the enemy projectiles less numerous, but more demanding. Kill the sweetspots and reward movement, rather than punish it.
- rangibaby 15y agoI agree with the abov post, but would like to add a solution to criticism: Go back to a genre-defining game like the original Raiden or Ikaruga and actually sit down and play through and take notes on every enemy, attack and boss pattern and write what you like and dislike and of course the why. I'm not saying copy them outright, just give yourself as a designer a better idea of the thought that went into these games originally. On a side note, it's amazing what people are using HTML5 for these days!
- beej71 15y agoI always sucked at bullet hell games, but this one definitely looks good. Only uses 50% of a CPU, and runs very smoothly on my machine (Arch64/Chrome).