3 ms·
Love seeing this area being developed. I think this is even too ambitious. If you would focus on professional VFX artists and follow their day to day workflows
by plastic3169 4y ago
Love seeing this area being developed. I think this is even too ambitious. If you would focus on professional VFX artists and follow their day to day workflows it’s quite evident that there is lot of room to improve just in the basic tools.
So far my feeling with deep learning tools is that they are too heavy handed to be usable. I’d just need small helper tools that I could integrate to existing software. No need to try to do everything for me. Just make the existing stuff ”smarter”.
Keyer that actually recognizes actor from green screen. Color corrector that gives default settings that match two elements together. Painter that fills area based on the surroundings etc. All this but so that I can take the input and continue from there.
Or maybe I am seeing first time a car and keep hoping it would be a faster horse.
- bbor 4y agoVery well worded and helped me clarify my thinking on these models - thanks! Definitely agree, tho I don’t have experience in this particular domain. “Replace humans entirely” seems like a foolish goal for professional art; not only would audiences have an aversion, but LLMs by definition aren’t deterministic/symbolic so you’re going to end up fixing small details anyway.