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I think you are, text is just both more easier and more flexible. Visual programming always gets supercomplex quick and in this situations make it harder to gro
by throwbadubadu 4y ago
I think you are, text is just both more easier and more flexible. Visual programming always gets supercomplex quick and in this situations make it harder to grok any detail. imo (have been there too btw. ;) )
But still, maybe someone didn't just find the right approach, so don't feel disillusioned!
- bcrosby95 4y agoI have friends that work in game dev and over the years they have shared some "amazing" screenshots of blueprints on our discord server. I've seen a lot of people in business point to it as something to uphold - that if we were writing software correctly, it would be capable of that. But it still requires fairly technical people, they can still create abominations, and oftentimes they're used as prototypes for designers until the programming team can come in and write something that is actually maintainable and performant.
- runlaszlorun 4y agoBy “blueprints”, do you mean the visual editors the big game engines tend to have? I think Unreal calls theirs blueprints. I’ve never done any game dev but find it an interesting compare/contrast with typical web dev approaches since they push some boundaries that typical business application doesn’t.
- bcrosby95 4y agoYes. If you want some of the worst examples search for ue blueprint spaghetti. Also my brother works in business process management. They make similar tools but for businesses. So it does exist.