4 ms·
Lol, I did something similar. Not saving the whole RAM, but I made a TSR to first scan memory for an integer, which would create a list of all hits. I could the
by _0ffh 4y ago
Lol, I did something similar. Not saving the whole RAM, but I made a TSR to first scan memory for an integer, which would create a list of all hits. I could then rescan as soon as the number changed (your character's hp for example), and it would just filter down the list from the first scan. Repeat until you're down to one hit, and you've got your candidate for a write operation! Actually worked on a couple of games... =)
- malkia 4y agoYup - it was also fun to find that some games were keeping the HP points as text - there was at least one, involving a ninja (but can't remember the name of the game). Oh, and that tool was someone else that wrote it, not me. But was quite popular in the PC clubs I was going to.