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I've been doing this 30 years and I've never seen a title that didn't have some connection or another to some hit title. Some have it stronger than others. I a
by Macsenour 15y ago
I've been doing this 30 years and I've never seen a title that didn't have some connection or another to some hit title. Some have it stronger than others.
I always say, when asked sage game design advice, that a hit game is like the center point of a circle. The closer YOUR game is to the center the more likely it's a clone. If it's far OUTSIDE the circle that it's just to far from what people know to be a hit.
The goal is to hit the line of the circle, which makes the circle move to include your game and maybe make it the new center point.