4 ms·
The other latency that matters is how long it takes to draw each frame when scrolling through the code, which is usually most if not all of the framebuffer.
by ben-schaaf 4y ago
The other latency that matters is how long it takes to draw each frame when scrolling through the code, which is usually most if not all of the framebuffer.
- fxtentacle 4y agoAgree. In that case, you need to cache the result of your CPU rendering in a GPU texture so that you can smoothly scroll it. But you can probably still get away with drawing all UI components on the CPU if you add a little bit of caching.