3 ms·
I shipped a JUCE-based app in 2012 and back then it was "good enough" to have GPU-accelerated rendering of SVG icons moving around in realtime with antialiasing
by fxtentacle 4y ago
I shipped a JUCE-based app in 2012 and back then it was "good enough" to have GPU-accelerated rendering of SVG icons moving around in realtime with antialiasing. Since we used their OpenGL context, we could even render the GUI inside customers' games for debug visualization.