2 ms·
And this is not just a theoretical concern. Exploiting that fact has practical applications for sharpness, aliasing, etc. Subpixel smoothing is based on that id
by kqr 4y ago
And this is not just a theoretical concern. Exploiting that fact has practical applications for sharpness, aliasing, etc. Subpixel smoothing is based on that idea, and I think it's under-exploited in graphics in general because shading pipelines are, as far as I know, stuck addressing full pixels.
- pixelfarmer 4y agohttps://en.wikipedia.org/wiki/Subpixel_rendering https://en.wikipedia.org/wiki/Subpixel_rendering