4 ms·
It's significantly cheaper to render a fullscreen window on the GPU than it is on the CPU if you're running at 2560x1600 or 4K. To push that many pixels, you ha
by eptcyka 4y ago
It's significantly cheaper to render a fullscreen window on the GPU than it is on the CPU if you're running at 2560x1600 or 4K. To push that many pixels, you have to send significant amounts of data (framebuffers) at 60 FPS to the GPU anyway - which is no small feat and is bound to eat into the battery. It's just more efficient to run on the GPU.