4 ms·
I use a MOTU [1] which runs this stuff on its own DSP and is configurable from a desktop app. You could also use a hardware solution in the form of a channel st
by alexjplant 4y ago
I use a MOTU [1] which runs this stuff on its own DSP and is configurable from a desktop app. You could also use a hardware solution in the form of a channel strip but decent ones start approaching a mid-range interface like my MOTU in price so the value proposition is dicey at best IMHO.
At one point I had the wild idea of building a Series 500 chassis with discrete signal processors instead but shelling out $1500 for such only for _videoconferencing_ (and occasional recording) would have been completely irresponsible.
[1] https://www.sweetwater.com/store/detail/Ultralite5--motu-ultralite-mk5-18x22-usb-audio-interface https://www.sweetwater.com/store/detail/Ultralite5--motu-ult...
- _rs 4y agoAh ok. I have an interface I really like already, was hoping there might be a software solution that doesn’t add so much latency. Thanks for the link though
- ace2358 4y agoAs a music producer where is all the latency coming from? I can run my daw with <10ms latency with a few simple effects on it. What software are you using / what workflow?
- TylerE 4y agoGenerally USB lag, plus the OS not running in real time mode, like using bog standard Windows Audio instead of ASIO
- vintagedave 4y agoI was hoping for software too. Mostly because I don't have the understanding for a hardware tool like that: I have a decent-ish low-end mic (Blue Yeti, a USB mic) and was hoping for a software tool to run to achieve the same result.
- MartijnBraam 4y agoI went with 19" rack gear [1] instead of Series 500. As mic I use an SM57 which is fed into a DBX 286 compressor/de-esser/gate/enhancer and that signal is going to the videoconferencing application and is looped back into my headphones. The neat thing about the 286 is that it's fully analog so I can still hear myself with zero latency. For the return signal from the videoconference I have a seperate audio interface that feeds into a Behringer Autocomp to compress practically all the dynamic range out of it and then it's going to a t.c. electric finalizer to do some multiband compression which fixes most midrange heavy gaming headsets. This gear also has a dual purpose as outboard gear for audio production stuffs though, it's not just for the video conferencing. [1] https://i.imgur.com/cpyASMz.jpg https://i.imgur.com/cpyASMz.jpg