2 ms·
That wouldn't be a problem in this case though? The vertices of 2 fullscreen triangles can be passed to the GPU using hardcoded values without any precision err
by cobertos 4y ago
That wouldn't be a problem in this case though? The vertices of 2 fullscreen triangles can be passed to the GPU using hardcoded values without any precision error (integers below a certain value can be represented precisely using floats).