3 ms·
Would this still be true on a tiled rendering GPU, i.e. mobile? If not, is there any possibility that dividing a fullscreen quad into _more_ triangles would ac
by ladon86 4y ago
Would this still be true on a tiled rendering GPU, i.e. mobile?
If not, is there any possibility that dividing a fullscreen quad into _more_ triangles would actually end up faster?
- pixelpoet 4y agoEven desktop GPUs use tiled rendering since Maxwell generation on Nvidia, and I forget which gen for AMD. I don't see how it's possible for many triangles to be faster than one for fullscreen rendering.
- pixelpoet 4y agoWow, downvoted for this with zero replies; lesson learnt...
- ladon86 4y agoI don’t know why either. Thanks for the reply anyway :)
- sbierwagen 4y agoBe patient. One of the reasons complaining about downvotes is discouraged is that it's often transient, a comment at score 1 is easily punted down to 0, but usually drifts back up.