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I've worked on a few prototypes for games built with Node.js and HTML5, but one hurdle I kept running into is how to prevent cheating/exploitation. Turns out,
by BHSPitMonkey 15y ago
I've worked on a few prototypes for games built with Node.js and HTML5, but one hurdle I kept running into is how to prevent cheating/exploitation. Turns out, with JavaScript, it's a (mostly) insurmountable problem, since any client-side communication/action is inherently script-able.
- krmmalik 15y agoHmm. Interesting. I had never considered that possibility before. Is this a problem with the single player HTML5 games as well? I presume this is a possibility wherever javascript is part of the game logic?