3 ms·
To be honest that's the major one for me. Someone else has mentioned lifetime annotations, but those uncommon enough that I don't find it much of an issue. If
by malcolmstill 4y ago
To be honest that's the major one for me. Someone else has mentioned lifetime annotations, but those uncommon enough that I don't find it much of an issue.
If I was to think about it: comparing rust to zig, zig benefits a lot from error and optional types having their own syntax rather than being treated like any other type. For example a return type of:
Result<Option<usize>, Error>>
in rust is rendered (mostly) equivalently in zig as
!?usize
Note: there are some options in rust for cleaning up errors such as the anyhow library.
Disclaimer: I'm a zig fan and contribute monetarily so please weight anything I say on zig vs rust with that in mind. (I do write rust at work though)
- dureuill 4y agoi'm curious, how do you specify the error type in the zig version?
- malcolmstill 4y agoSo usually you don't have to specify the error type. The Zig compiler works out what errors are returned from the function by looking at any errors returned directly or errors returned from other functions called within the body of the function. That set of errors forms an enum that is the actual error type, you just don't have to write that out explicitly. An example might be: fn someFunction(a: usize) !usize { if (a < 10) return error.LessThanTen; const b = try anotherFunction(a); return 2 * b; } fn anotherFunction(x: usize) !usize { if (x < 20) return error.LessThanTwenty; return x * 3; } The compiler infers the error type of `someFunction` as: error { LessThanTen, LessThanTwenty } When you then `switch` on an error type, the compiler will exhaustively check that you have handled all the cases. Note the "(mostly) equivalently" was a reference to the fact that Zig errors can't (currently) contain any other information, whereas an error in rust can carry other information. Also note that the compiler can't infer the error type in all case, for example in the case of a recursive function. In that case you do need to explicitly write out the error set.
- dureuill 4y agoAh interesting approach, thx for the answer. 1. Doesn't that risk introducing accidental breaking changes by adding a new error to the set in the implementation, since the set of errors is inferred from the implementation? Having a compile error in this case in Rust is often the last barrier standing between me and an accidental major semver bump (since callers have to exhaustively match on the error conditions) 2. Can you have data in the variants of the error enumeration?
- malcolmstill 4y ago> Doesn't that risk introducing accidental breaking changes by adding a new error to the set in the implementation, since the set of errors is inferred from the implementation? Do you have an illustrative example? (I'm not implying it's not possible, just trying to think of a good example so I can give a good answer) > since callers have to exhaustively match on the error conditions If it's exhaustiveness that you're referring to, zig will make you handle all the possible errors (you can still do a catch all type thing when handling errors, which has the potential to "hide" an error that you otherwise wanted to handle explicitly). > Can you have data in the variants of the error enumeration No, they compile to just integers. Essentially it compiles to the same as C function that returns an `int` representing the error (with your actual return type passed in as a pointer, say). Another limitation of zig error values is I think they're globally scoped, so you potentially could have two libraries have clashing error names that you then can't differentiate (I don't know if there are any plans to try and resolve that). I will say that this automatic error set inference gives writing zig code this lovely "flow", where I do some error checks at the top of the function and early return some errors (which I just invent the names of there and then) and then move onto the happy path of the function, happy in the knowledge that the error handling is already "correct" (in that if the error isn't handled it'll (typically) bubble all the way up to main and exit the program). Any refinement on how a specific error is handled, I can go back to an appropriate place in the call stack and handle it. I always feel like it's helping me write correct code.
- dureuill 4y ago
- xcdzvyn 4y agoErrorType!usize