4 ms·
Why does it have to be one or the other? Yes, too much skeuomorphism is bad, but going too far to the other extreme and making everything flat and washed-out i
by lisper 4y ago
Why does it have to be one or the other? Yes, too much skeuomorphism is bad, but going too far to the other extreme and making everything flat and washed-out is bad too. It is important to have visual cues about, for example, where the controls are.
IMHO, Apple his peak design with the original Aqua UI. You could tell where all the controls were, but they still didn't look like physical controls. They were unique to the digital space, and unique to OS/X, and they were a joy to look at. Nowadays the MacOS UI looks like a bad copy of Windows.
(By far Apple's worst sin in this regard is invisible controls that only appear when you hover over the right part of the screen. Sometimes these even share screen space with visible controls, and cause the visible control to move when you hover over it. If you don't know this is coming, you end up clicking on something different than what was there half a second ago when you moved your mouse over it. Madness!)