3 ms·
And normally they expect their money up front before you know the quality. Want to cut game piracy? Offer up limited versions of games for free. Let the play
by LorenPechtel 4y ago
And normally they expect their money up front before you know the quality.
Want to cut game piracy? Offer up limited versions of games for free. Let the player see what they think of it before they plonk down their money. *If* you have a good product this should work. If you're selling hype or bugware it's going to fail horribly--a good thing.
- ssl232 4y agoI feel old because what you describe is called a demo and they used to be very common.
- mock-possum 4y agoSingle best thing a game can do to sell me on purchasing it is: Provide a free demo - at the end of demo, if I want to keep playing, that’s means you’ve sold me, and you’ve done it about as honestly as possible. Short of making a really good demo then fumbling the rest of the paid game, a solid demo is your best shot. Second best is gameplay footage. No commentary, no “HEY WHATS UP FAMILY SMASH THE LIKE BELL” talk radio bullshit, just let me see the game being played. If all your trailers are a montage of CG and 1 second game clips, I’m going to assume you’re trying to pull one over on me - if I can’t play it myself, show me what playing it is like, and maybe I’ll take a shot and buy it. Third best is recommendations from people I trust. Organic / word of mouth is the lowest level of info I’ll pay attention to. Revel and announcement trailers don’t do it for me. Hype and buzz are suspect. Ads actively turn me off games - I’m never going to play Raid Shadow Legends, I’m never ever going to even try it, because their advertising is so obnoxious.