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I think we get spoiled. CS came out 10 years ago. At the time, it kind of had to be a recognisable competitor to SimCity, which pioneered the zoning system we a
by Renaud 4y ago
I think we get spoiled. CS came out 10 years ago. At the time, it kind of had to be a recognisable competitor to SimCity, which pioneered the zoning system we all somehow hate now.
I wish they will introduce mixed zoning but you have to bear in mind that these games are also meant to work on consoles, with limited UI complexity. So that could be a challenge to implement (or maybe it’s not).
Parking works. I haven’t played in a while, but I think the Traffic Manager mod is the one that allows you to see areas of the city where parking is needed (building appear red in the traffic view).
Bus routes can be complex, but real world ones are also complex. I’m not sure how this could be better handled. There are mods that give you more stats to help you make better decisions, like also show you where people are coming from and where they want to go, but it’s always going be a challenge.
- panick21_ 4y agoI really don't think its that hard to make mixed zoning or exclusionary zoning work in terms of UI. A list where you can hit check boxes or not is most of what you need. > Parking works. Parking aren't even in the base game, and yeah you can add lots of mods I think overall the dynamics about parking, induced demand and traffic isn't that great. > Bus routes can be complex, but real world ones are also complex. I’m not sure how this could be better handled. Yeah I don't want my game to be as hard to manage as the real world. It could be significantly easier to draw routes, modify them after you created it. The UI around that stuff I found really hard to work with. It just feels like much more thought was put into car traffic then any of the others. The game could suggest service patterns to make it easier to get started. Give you good visualizations of where the routes are, make it easy to modify them. I just found the whole experience of trying to make public transit work frustrating and to time consuming.