4 ms·
I haven't really spent much time on simulation games past SimCity 2000, but I find this odd. Even the most winsome cities and countries in the world are struggl
by jpetso 4y ago
I haven't really spent much time on simulation games past SimCity 2000, but I find this odd. Even the most winsome cities and countries in the world are struggling.
Instead of scenarios or AI, why wouldn't it be the case that success invites more problems? You've got issues with immigration happening too rapidly for the population's taste, inflation devalues your accumulated resources at a more rapid pace, essential workers' pay isn't keeping up with FAANG, inequality is rampant, lots of homeless druggies appreciating your shelter & food bank infrastructure but locals are fed up, and also the next level up in government works against you out of envy or simple lack of appreciation for you contribution to the public purse. Power structures crumble because citizens get lazy and entitled, not knowing how good they have it, populism and self-interest rule the day.
Design success as the enemy of success, and you never run out of issues to solve. That said, it would be nice to see the winning endgame in real life for a change.
- nitwit005 4y ago> Design success as the enemy of success, and you never run out of issues to solve. And a game almost everyone will hate, as it slaps you in the face and spits on you for succeeding.
- morsch 4y agoI'm sure you could design it in a way that people wouldn't mind. Most games get harder as you succeed at them. Rimworld is a builder game that does it. And not just through increased complexity, but by making the environment more hostile. Having a dynamic environment is one of the things that I've long wanted city sims to have. SimCity always had disasters, which is in the same vein, but they always felt like an afterthought (or a joke, in the case of alien or monster attacks). City simulations pretend to be serious flaw toys, so let me deal with a recession (or even a boom), or a dioxine contamination, or civil unrest. Not with a minigame, but let me deal with the city management aspects of those events.