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I was fixing some traffic issues in a Cities: Skylines game and had to bulldoze some of the first housing I had laid down. I thought for a moment about the fami
by kevinmchugh 4y ago
I was fixing some traffic issues in a Cities: Skylines game and had to bulldoze some of the first housing I had laid down. I thought for a moment about the families who had lived there for years, and where they would move to, as I put in wider roads.
These games all represent resident happiness as some function of traffic, crime, garbage, pollution, but I don't think any of them have made an effort to zoom in on particular actions and how they effect the population. Or to represent long-term fulfillment. It would be a very different kind of game to highlight what actions an urban planner takes that have the biggest impact on residents.
Maybe the old newspaper function in Simcity games tried to capture this - or the outraged advisors a bit too, but it's never felt narratively driven to me.