4 ms·
But building user-hostile crap _anything_ is way more profitable
by nikanj 4y ago
But building user-hostile crap _anything_ is way more profitable
- PeterisP 4y agoWell, no, not really - the example of Simcity 2013 vs Cities: Skylines given above is a great example where the user-hostile crap was much less profitable than what EA could have gotten based on their brand if they would have just made a straightforward remake similar to Cities: Skylines.
- kiba 4y agoThere's brand destroying short term strategies, and strategies that optimize for longevity.