4 ms·
I hope they get perf down. The first game runs great on my M1 until we get to around 100K residents or so. That's not a huge number of people for a real world c
by andrewfong 4y ago
I hope they get perf down. The first game runs great on my M1 until we get to around 100K residents or so. That's not a huge number of people for a real world city, but I guess simulating traffic + pathfinding for 100K+ actors is a dicey proposition CPU-wise.
IIRC, SimCity 4 didn't have this issue but it sort of cheats by chopping the map up into multiple tiles in a region and only simulating a subset of your population. Which honestly seems acceptable to me.
- brnt 4y agoSC4 doesn't simulate residents at all, merely statistics. Even a single SC4 map is as large as one in CS, regions can be much, much bigger.
- mlsu 4y agoSomeone came over and asked what I was using the PC in the living room for. I told him -- it's the Cities Skylines Mainframe! If you have a spare desktop lying around, it really helps to do the simulation "in the cloud."
- Renaud 4y agoWhat do you mean exactly? You run it on the desktop and remote play it using remote desktop or steam’s equivalent on your laptop? I used to do that with my powerful desktop, leave it in my home office and remote play CS from the living room. Lag was good enough to play.
- mlsu 4y agoPrecisely. Latency on LAN is very good, especially for a non realtime game like Cities.