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We've already gotten it working! https://github.com/bevyengine/bevy/pull/5027 https://github.com/bevyengine/bevy/pull/5027 The only reason we haven't merged it
by _cart 4y ago
We've already gotten it working! https://github.com/bevyengine/bevy/pull/5027 https://github.com/bevyengine/bevy/pull/5027
The only reason we haven't merged it yet is we need to sort out a high level "app api" thing: WebGPU requires async init (as in the Rust async feature). The PR above solves this by making our plugin init async. This is the most straightforward, but it makes people put `.await` in their app init, which we're not sure is the right call yet. We're discussing alternatives that might "encapsulate" the async.
- lwansbrough 4y agoGreat news, thanks for the update.