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What are your expectations for Bevy's ability to compete with Unreal's Nanite and Lumen, and when might that become a priority? Additionally, while obviously n
by yazaddaruvala 4y ago
What are your expectations for Bevy's ability to compete with Unreal's Nanite and Lumen, and when might that become a priority?
Additionally, while obviously not perfect, are you following new developments in AI based animation[0] and prediction based light transport[1]? Do you expect these types of automation to eventually become first class within Bevy, or any thoughts on how they can be best integrated into a Bevy game?
[0] https://www.youtube.com/watch?v=L5KOQkZOusE https://www.youtube.com/watch?v=L5KOQkZOusE
[1] https://www.youtube.com/watch?v=VxbTiuabW0k https://www.youtube.com/watch?v=VxbTiuabW0k
- james7132 4y agoI want to step back a bit. All of these require a more involved and production ready asset system, which we've sorely needed for a few releases now. I'm one of the two developers currently behind our longer term animation efforts, and I am keeping up with the state of the art in terms of animation compression, streaming, composition, and generation, but there's still a sizable amount of groundwork and plumbing before any of that can even be attempted. We definitely need a lot more eyes on this area of the engine.