3 ms·
The blog says that Bevy currently uses Rodio as the audio library. As I am also working on improving the Rust audio library for Glicol language (https://github
by chaosprint 4y ago
The blog says that Bevy currently uses Rodio as the audio library.
As I am also working on improving the Rust audio library for Glicol language (https://github.com/chaosprint/glicol https://github.com/chaosprint/glicol), I would like to know what features are the most required for merging this into a game engine, for example the HRTF mentioned in the blog. Another feature required is to embed scripting language like Rhai (https://github.com/chaosprint/glicol/discussions/112 https://github.com/chaosprint/glicol/discussions/112). Anything else?
From my personal side, I would love to see more demos with both action and sound (then we can talk about latency etc.), not just the graphical side.
- alice-i-cecile 4y agoWe're not thrilled with Rodio as our audio solution, and I wouldn't be surprised to see us migrate away. Definitely agree that we need more sophisticated demos, especially with audio and UI, to show (and test) how it all fits together.