3 ms·
I tried performance patches for both FO3/FNV and couldn’t fix it for either. I believe it’s because every prefab that Bethesda renders requires a memory access
by sosodev 4y ago
I tried performance patches for both FO3/FNV and couldn’t fix it for either. I believe it’s because every prefab that Bethesda renders requires a memory access on every frame. So areas with a ton of prefabs like Mr. House’s penthouse or rivet city market are extremely slow.
It checks out given the articles coverage of just how poor the memory latency is once you exceed the tiny 4MB cache.
There are ways to “fix” it but they tend to suck. You can crank the draw distance of objects to the minimum but if it’s not done dynamically then every other scene becomes terribly ugly/broken. You can also install mods that remove some of the clutter but how do you know which clutter to remove? Some of it is aesthetically important and the tone of the scene can change dramatically by randomly removing stuff.