2 ms·
We could have handcrafted stories and quests, with LLM-driven dialogues for NPCs canned responses (ie the infamous arrow and the proverbial knee). And teams wi
by ElFitz 4y ago
We could have handcrafted stories and quests, with LLM-driven dialogues for NPCs canned responses (ie the infamous arrow and the proverbial knee).
And teams with limited resources could also still handcraft the stories and quests but use LLMs to generate or add some variety or context awareness to the dialogues, at a lower cost.