4 ms·
Yea I think the article understates this. From my recollection players were not swayed by the multiplayer arguments and saw it for the DRM that it was.
by mentos 4y ago
Yea I think the article understates this. From my recollection players were not swayed by the multiplayer arguments and saw it for the DRM that it was.
- Tostino 4y agoThat is my exact recollection from the time. I know I stayed away due to that, even prior to the nightmare launch.
- andrew-dc 4y agoThis is exactly the problem. The shift to online always, and "free to play" casino-style micro-transaction hell-holes is still a garbage experience. And this is multiplied when you have kids, and you want to just buy them a good game. Thankfully, a lot of other studios have rejected this. Even though Cities: Skylines has its long list of paid DLC (some great, some meh), at least you don't have to buy them, or have internet to build a city by yourself. Lastly, and this is anecdotal but, if you make a good game, and respect me as a player, I am more than happy to shell over money for it. I'll pay for quality. Penalize me, nag me, treat me like a child or a criminal, and my money is going to a competitor who doesn't. (I've always felt it was absurdly insulting to plaster anti-piracy rubbish on DVD's...that someone just paid money for. It's the same with games.) Forcing paying customers to suffer because some people steal things, is a losing strategy.
- mike_d 4y agoIt didn't help at all that 100% of the online servers were in AWS Ireland, regardless of where you were playing from.