3 ms·
I might go so far as to say C:S is a traffic and transportation simulator. The city building parts are all there, and they're reasonably fun. But the ultimate
by ekidd 4y ago
I might go so far as to say C:S is a traffic and transportation simulator. The city building parts are all there, and they're reasonably fun.
But the ultimate limiting factor with my cities was transportation. No matter how much I worked on mass transit, I couldn't get more than 80-90% of my citizens to use it, and the remaining cars eventually choked even fancy road systems into tailbacks and gridlock.
To be fair, this is a problem with real cities, too.
- distances 4y agoMy solution was to remove all roads to outside world. Only railway links allowed, and for those a strict separation of passenger and cargo tracks. Not very realistic, but it's an utopia roughly matching what I would prefer so works well for my cities.
- etempleton 4y agoThis solution also worked in the original SimCity. No roads, no traffic.
- mcv 4y agoA walkable city, then.
- etempleton 4y agoIn Cities Skylines every car takes the theoretically fastest route to get to their destination. This is somewhat realistic as this is how most people IRL determine which way to drive as well, however the cars will follow this even when it is clear that the route they will take will have a major backup or congestion and another route is only marginally slower and will be completely empty. Additionally, and perhaps more importantly, drivers don't reroute when a direction slows. They will stick with the route they are going until they get to their destination.
- cstejerean 4y agoSounds pretty realistic then. I remember reading somewhere that NYC is around ~60% public transportation, and Hong Kong is around 70-80% public transportation. So maxing out around 80-90% in the game doesn't sound too outrageous. Unless you just get rid of roads entirely, which I'm sure would be a popular idea on HN.
- bombcar 4y agoMods can help a but, but 80-90% using mass transit is pretty impressive. The main problem with the simulator is "shortest pathing" but the mods can help fix that.