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I find that CS does a good job with road construction and design and I think the traffic simulation is largely on par with Sim City 4. Other parts of the simula
by etempleton 4y ago
I find that CS does a good job with road construction and design and I think the traffic simulation is largely on par with Sim City 4. Other parts of the simulation are weaker and the game really doesn't have much challenge as a city management game. It is a better sandbox though.
- ekidd 4y agoI might go so far as to say C:S is a traffic and transportation simulator. The city building parts are all there, and they're reasonably fun. But the ultimate limiting factor with my cities was transportation. No matter how much I worked on mass transit, I couldn't get more than 80-90% of my citizens to use it, and the remaining cars eventually choked even fancy road systems into tailbacks and gridlock. To be fair, this is a problem with real cities, too.
- distances 4y agoMy solution was to remove all roads to outside world. Only railway links allowed, and for those a strict separation of passenger and cargo tracks. Not very realistic, but it's an utopia roughly matching what I would prefer so works well for my cities.
- etempleton 4y agoThis solution also worked in the original SimCity. No roads, no traffic.
- mcv 4y agoA walkable city, then.
- etempleton 4y agoIn Cities Skylines every car takes the theoretically fastest route to get to their destination. This is somewhat realistic as this is how most people IRL determine which way to drive as well, however the cars will follow this even when it is clear that the route they will take will have a major backup or congestion and another route is only marginally slower and will be completely empty. Additionally, and perhaps more importantly, drivers don't reroute when a direction slows. They will stick with the route they are going until they get to their destination.
- cstejerean 4y agoSounds pretty realistic then. I remember reading somewhere that NYC is around ~60% public transportation, and Hong Kong is around 70-80% public transportation. So maxing out around 80-90% in the game doesn't sound too outrageous. Unless you just get rid of roads entirely, which I'm sure would be a popular idea on HN.
- bombcar 4y agoMods can help a but, but 80-90% using mass transit is pretty impressive. The main problem with the simulator is "shortest pathing" but the mods can help fix that.
- mustacheemperor 4y agoComparison/discussion of Simcity 4's traffic simulation really requires considering the Network Addon Mod, IMO. It's been in development for years and adds an extraordinary level of sophistication and interactivity to the traffic simulation. It also considerably raises the game's system requirements, but I think SC4+NAM is still the best city management simulation ever built, by a long shot. I sunk a lot of time into Cities Skylines too, but the simulation has too many fundamental flaws under the hood. Drivers don't make proper use of turning lanes. Everyone moves in at the same time at the same age to new residential zones, and then dies at the same time. Etc. It's a good game, but the underlying simulation is hamstrung. I'd agree it's a more enjoyable "paint a city" sandbox, but trying to challenge myself with it as a game the way I did with SC4 doesn't feel as satisfying.
- freitzkriesler2 4y agoThanks for mentioning this. NAM is really a requirement for Sc4 at this point.