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> Ah, that's the interesting bit: the actual simulation was 100% local. Networking was actually only required for region play, and I don't think it even commun
by chimeracoder 4y ago
> Ah, that's the interesting bit: the actual simulation was 100% local. Networking was actually only required for region play, and I don't think it even communicates in real-time; just occasionally syncs certain variables between cities.
I think you're right, but the misconception comes from the fact that EA actively played up the fact that they were doing work "in the cloud", to make it seem more powerful and advanced of a simulation (and to justify their reliance on the always-on network DRM).