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> The main problem was that the actual simulation was being done on the servers, rather than on the client…for a single player game. As I understand it, this w
by jcranmer 4y ago
> The main problem was that the actual simulation was being done on the servers, rather than on the client…for a single player game.
As I understand it, this wasn't the case, and the claims that it was were primarily bullshit to justify requiring always-online access for DRM purposes.