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> "Every time they would unblock one pinch point, then they would just discover the next one," says Librande. "You were unblocking the dam and then the flood go
by CoolGuySteve 4y ago
> "Every time they would unblock one pinch point, then they would just discover the next one," says Librande. "You were unblocking the dam and then the flood goes and hits the next dam. Then everybody scrambles, tears that one apart, ok, but it keeps going".
Apple hit this problem a lot too in the early days of the iTunes and App stores. Marketing wants a huge midnight release with all the hype but the scale just isn't there.
The only way to go imo for this sort of thing is a staggered release, an invite system, or an open beta.
And it also sucks that stupid management and marketing decisions killed such an important franchise in gaming history.