4 ms·
Overly detailed response but: I have found that average number of hours played per day is negatively correlated with how laid-back the player is. Laidbackness
by bick_nyers 4y ago
Overly detailed response but:
I have found that average number of hours played per day is negatively correlated with how laid-back the player is. Laidbackness is bimodal, in that lower skill and very high skill players tend to be laidback. A large amount of above average (but not excellent) players tend to play more hours per day, be more obsessive, less forgiving, and fairly judgemental of how other people play. I like to think of this as the Dunning-Kruger curve in action. We call these players "sweaties", because they are breaking a sweat and stressing over everything. Really great players don't stress, they just perform.
- mikrl 4y agoIn undergrad I used to play crusader kings for hours and get super (too) invested. These days I jump on Doom Eternal (hurt me plenty) for maybe 15-45 minutes at a time, chew through a horde of demons with glee and can easily walk away to do something else.
- bick_nyers 4y agoThanks for reminding me that I still need to finish that masterpiece of a game (Doom Eternal).
- red-iron-pine 4y agoDifferent games tho, with different narrative focuses. CKII / III is designed to get you sucked in, attached to your dynasty and its members, and focused on emergent gameplay -- it's your world, or one that evolves in new and fun ways around you. The newest Doom games are great, but there is no deep story, just enough plot and lore to give the game context. In a practical sense you're shootin, jumpin, and clickin -- 20 frenetic minutes of excitement. Put cursor over target until dopamine is deployed, repeat. Crazy adrenaline highs but also no larger engrossing activity except generating skulls for the skull throne.
- bick_nyers 4y ago"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." -John Carmack