3 ms·
If it was marketing they didn't seem to do a great job... Very little online except for mentions of "NURBS", and this thread. It's not intuitively obvious to m
by datpiff 4y ago
If it was marketing they didn't seem to do a great job... Very little online except for mentions of "NURBS", and this thread.
It's not intuitively obvious to me how a rasterizer accelerator would render NURBS surfaces at all (edit: without just approximating the surface with triangles/quads in software, which any competing card could also do)
- rzzzt 4y agoI was also wondering about this. I only remember two vaguely related mentions, both are from a bit later time and one of them turned out not to be NURBS but Bézier patches :) - Curved surfaces in Quake 3: https://www.gamedeveloper.com/programming/implementing-curved-surface-geometry https://www.gamedeveloper.com/programming/implementing-curve... - Rhino 3D support: https://www.rhino3d.com/features/nurbs/ https://www.rhino3d.com/features/nurbs/