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Nvidia 16 bit color depth up to GF256 was rendered internally at 16bit precision and looked really bad, while their 32bit was just a marketing bullet point due
by rasz 4y ago
Nvidia 16 bit color depth up to GF256 was rendered internally at 16bit precision and looked really bad, while their 32bit was just a marketing bullet point due to 100% performance hit when enabled. 3dfx had 16bit frame buffer, but internally rendered at 32bits and output was dithered resulting in >20bit color https://www.beyond3d.com/content/articles/59/ https://www.beyond3d.com/content/articles/59/
"Voodoo2 Graphics uses a programmable color lookup table to allow for programmable gamma correction. The 16-bit dithered color data from the frame buffer is used an an index into the gamma-correction color table -- the 24-bit output of the gamma-correction color table is then fed to the monitor or Television."