3 ms·
In general I would say story =/= dialogue (which an LLM can much more easily be used for). I see two main "tricks" that would make the more complicated case (st
by bick_nyers 4y ago
In general I would say story =/= dialogue (which an LLM can much more easily be used for). I see two main "tricks" that would make the more complicated case (story) possible.
1. You bound the branching in a particular fashion, and provide overall "pressures" into certain story arcs.
2. You use generative AI in a LOT more places in the game.
What happens when you are playing a Sci-Fi game, and you get the enemy NPC to somehow hallucinate that he is the King of Dragons, but you don't have Dragon models/animations/movesets in your game files? You either bound the LLM to not hallucinate that, or you generate that dragon live. I guess a 3rd option, is your game is a comedy and the King NPC gets labeled a crazy person.