4 ms·
If major game means popularity/financial success (and not complexity), the argument is even weaker. Success boils down to luck and number of games for language
by Ygg2 4y ago
If major game means popularity/financial success (and not complexity),
the argument is even weaker. Success boils down to luck and number of games for language X.
You could go back in time and say - well no one ever made a major game in C/C++/Java, etc. And you would be right at that moment, but wrong in general.
- kramerger 4y agoC and UNIX were created so the authors could port Space Travel to new systems. So that point in time is very narrow
- Ygg2 4y agoYeah, but original point was major game is like a AAA or "successful". If Veloren isn't successful, neither is Space Travel.
- kramerger 4y agoSpace Travel was more successful in the sense that 90% of the "gamers" of that area played it. Barely 1% of today's gamers even knows what Veloren is. :)