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> This is why no one has successfully done a major game on Rust. The foundations are too weak to support it. The Finals open beta is happening on the 6th. Chec
by olah_1 4y ago
> This is why no one has successfully done a major game on Rust. The foundations are too weak to support it.
The Finals open beta is happening on the 6th. Check it out https://www.reachthefinals.com/ https://www.reachthefinals.com/
Here is a blog post about their usage of Rust: https://medium.com/embarkstudios/inside-rust-at-embark-b82c06d1d9f4 https://medium.com/embarkstudios/inside-rust-at-embark-b82c0...
- Thaxll 4y agoThis game uses Unreal engine so it's most likely all in C++ or most of it. We don't really know about the state or what game is built in Rust a Embark, but 2 majors games they work on are in C++.
- yencabulator 4y agoWhile the original commenter starts his rant by stating he can't get a safe Rust wrapper for a memory-corrupting C library, and blames that on "far too much use of "unsafe" in Rust crates". Same thing. Consider this: maybe now the game's servers won't crash easily, even if the graphical parts might.
- olah_1 4y agoA member of the team explained that they have a game called Creative Playground (beta testing is open now) where 90% of it is written in Rust, where they still rely on physx and MoltenVK in C++. So it seems like their other games then are more like 10% rust and 90% c++. But I’m assuming that the Creative Playground is like a testing ground for using Rust in larger capacities down the road then