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> Isn't this a fairly central mechanic in many of the traditional roguelikes though? It's half of the central mechanic. The other half is hunger—if you starve
by mcphage 4y ago
> Isn't this a fairly central mechanic in many of the traditional roguelikes though?
It's half of the central mechanic. The other half is hunger—if you starve you die, so you need to keep moving to find food. That forces you to balance between moving too fast (and running out of health) versus moving too slow (and running out of food). If you take away half of that equation, the whole mechanic breaks.
- pchangr 4y agoNot true .. if you keep walking aimlessly, your health replenishes. I found that I could run in circles enough to replenish my health and kill all the monsters that way