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>In my opinion, Direct X was what killed it most. OpenGL was well supported on the Voodoo cards and Microsoft was determined to kill anyone using OpenGL I don'
by jasode 4y ago
>In my opinion, Direct X was what killed it most. OpenGL was well supported on the Voodoo cards and Microsoft was determined to kill anyone using OpenGL
I don't know the details myself but as a FYI... this famous answer covering the OpenGL vs DirectX history from StackExchange disagrees with your opinion and says OpenGL didn't keep up (ARB committee). It also mentions that the OpenGL implementation in Voodoo cards was incomplete and only enough to run Quake:
https://softwareengineering.stackexchange.com/questions/60544/why-do-game-developers-prefer-windows https://softwareengineering.stackexchange.com/questions/6054...
The author of that answer is active on HN so maybe he'll chime in.
- deleted 4y ago[deleted]
- spookthesunset 4y ago> It also mentions that the OpenGL implementation in Voodoo cards was incomplete and only enough to run Quake That brings back some memories... I remember having to pick the rendering pipeline on some games, like Quake. I also remember the days of having to route the video cable from my graphics card to my 3dfx card then to my monitor.
- mepian 4y ago>I remember having to pick the rendering pipeline on some games, like Quake. You can still do that in some recent games, e.g. Doom 2016 and Half-Life: Alyx.
- jamesfinlayson 4y agoYeah it's swung around again - it feels like 25 years ago you could choose between DirectX and OpenGL (and software too), then for AAA games at least there was DirectX only for the longest time, but now DirectX or Vulkan (or OpenGL, or DirectX 12 instead of DirectX 9/10/11).
- Keyframe 4y agoImportant puzzle piece in all that is also Microsoft's Fahrenheit diversion.