4 ms·
I much prefer handcrafted stories and quests. Characters that respond dynamically to the story and the player's actions, however, is quite tantalizing.
by causality0 4y ago
I much prefer handcrafted stories and quests. Characters that respond dynamically to the story and the player's actions, however, is quite tantalizing.
- ElFitz 4y agoWe could have handcrafted stories and quests, with LLM-driven dialogues for NPCs canned responses (ie the infamous arrow and the proverbial knee). And teams with limited resources could also still handcraft the stories and quests but use LLMs to generate or add some variety or context awareness to the dialogues, at a lower cost.