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This story misses some of the details of how Quake cane to support 3Dfx. Carmack had an intrgraph workstation that had openGL at the time and had written a vers
by quelsolaar 4y ago
This story misses some of the details of how Quake cane to support 3Dfx. Carmack had an intrgraph workstation that had openGL at the time and had written a version of Quake for it: GLQuake. This version was shown to 3Dfx, and 3Dfx realized they could imlement a OpenGL drive that only supported the features Carmack had used for his Intergraph port. So a "MiniGL" driver was boarn. This was a huge deal for 3Dfx, and loats of people got their start programing OpenGL using the "MiniGl" subset