3 ms·
Probably because the textures were just too low resolution. You add bilinear filtering to low-res textures, you get something that looks blurry.
by snek_case 4y ago
Probably because the textures were just too low resolution. You add bilinear filtering to low-res textures, you get something that looks blurry.
- monocasa 4y agoYeah, the texture memory was anemic. 4KB total. If you had mipmapping on, that ate half leaving you with 2KB which is only enough to fit a single 32x32 pixel texture at 16-bit color.