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People were already having this debate back in the 90's with Playstation vs. Nintendo 64. PSX was too pixelated while the N64 was too blurry.
by CodeArtisan 4y ago
People were already having this debate back in the 90's with Playstation vs. Nintendo 64. PSX was too pixelated while the N64 was too blurry.
- snek_case 4y agoProbably because the textures were just too low resolution. You add bilinear filtering to low-res textures, you get something that looks blurry.
- monocasa 4y agoYeah, the texture memory was anemic. 4KB total. If you had mipmapping on, that ate half leaving you with 2KB which is only enough to fit a single 32x32 pixel texture at 16-bit color.
- deanCommie 4y agoOMG I thought I was the only one. I was on team Playstation and my friends at the time were all raving about N64 and i was like "Am I the only one that genuinely thinks this looks WORSE?"
- rasz 4y agoBoth teams were delusional, it all looked bad on consoles :) one had uncorrected perspective, fixed point math resulting in gaps in geometry and no filtering, the other super low res textures resulting in blurry mess.