2 ms·
True, but in terms of development, the main use of mouse is really selecting text for copy and paste (unless you are hardcore vim user), and scrolling. Id be i
by ActorNightly 4y ago
True, but in terms of development, the main use of mouse is really selecting text for copy and paste (unless you are hardcore vim user), and scrolling.
Id be impressed if the speed at which you can select text accurately is higher on the trackpad than a mouse. I have seen lots of developers at work on their macbooks do the standard select text->copy->paste, and everyone is way slower at this then people who use mouse.
Maybe its my FPS gaming days that make me better at this, but then again, nobody really plays FPS seriously using trackpads
- mgkimsal 4y agoNot a gamer - haven't 'gamed' since pitfall - so no experience with mouse vs trackpad in that respect. What seems missing from all this is the notion of gestures. The two finger scroll, single finger pointer move, pinch/zoom, etc - the trackpad is flexible in ways a trackpoint thing just can't be. "I have seen lots of developers at work on their macbooks do the standard select text->copy->paste, and everyone is way slower at this then people who use mouse." Not really sure what you're getting at. Selecting with a... trackpoint can be faster than using a mouse? Maybe, for some people. I'm constantly surprised by mouse-using/GUI people who always do so much more with a mouse than you need to. But I'm not sure that takes away any argument from the mac trackpad.
- mtrower 4y ago> Not really sure what you're getting at. Pretty sure they're saying that mouse accuracy trumps trackpad for cut/paste operations. > What seems missing from all this is the notion of gestures. The two finger scroll, single finger pointer move, pinch/zoom, etc - the trackpad is flexible in ways a trackpoint thing just can't be. Yeah, these are great. You can get the best of both worlds on a Magic Mouse, though. Personally I do alright with a trackpad, but I also lean heavily on the keyboard regardless of auxiliary input devices. In particular, I don't do pointer-heavy workloads like e.g. image editing.