4 ms·
3DFX was basically the shit in mid late 90s. First time seeing Quake in OpenGL was insane - before that all games were rendered in software.
by Seanambers 4y ago
3DFX was basically the shit in mid late 90s.
First time seeing Quake in OpenGL was insane - before that all games were rendered in software.
- pjmlp 4y agoNope, the blitter engine on Amiga, tile engine on consoles like Nintendo and Sega, the early GPUs on arcades like TMS34010, glide on 3Dfx. Quake used miniGL, not full OpenGL.
- iforgotpassword 4y agoI guess they're specifically referring to textured polygon-based 3D graphics. There were a few earlier attempts that failed for one reason or another, mostly poor performance. I think there was a French accelerator card that I can't remember the name of right now.
- anthk 4y agoQuake had a Glide renderer. But those are examples on 2D acceleration. There were equivalents on PC too.
- pjmlp 4y agoThere is enough 3D over here, https://en.m.wikipedia.org/wiki/TMS34010 https://en.m.wikipedia.org/wiki/TMS34010 https://en.m.wikipedia.org/wiki/Sega_Saturn https://en.m.wikipedia.org/wiki/Sega_Saturn https://en.m.wikipedia.org/wiki/PlayStation_(console) https://en.m.wikipedia.org/wiki/PlayStation_(console) https://en.wikipedia.org/wiki/Nintendo_64 https://en.wikipedia.org/wiki/Nintendo_64 All predate 3dfx Voodoo launch in October 7, 1996.