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I agree. Gaming is an obvious use case, as the article mentions. Head tracking is a great and simple way to increase immersion, without requiring VR and bulky h
by imiric 4y ago
I agree. Gaming is an obvious use case, as the article mentions. Head tracking is a great and simple way to increase immersion, without requiring VR and bulky headsets.
I'm surprised more games haven't experimented with this. On PC, a barrier might be knowing the camera parameters and screen dimensions, but those can be easily calibrated, as the article shows.
On consoles, however, we've had cameras for two generations now, and the technology has been mostly underutilized for gimmicky features. The only game I know that did something really interesting is Alien: Isolation on PS4. With the PS Camera, it could do head tracking and noise detection, for some very cool interactions.
The microphone is also severely underutilized. There are many neat applications, especially today with AI voice recognition.