3 ms·
could a (much) bigger screen compensate for this?
by permo-w 4y ago
could a (much) bigger screen compensate for this?
- maverwa 4y agoI assume one of the biggest problems is, that both eyes see the exact same image while in a „real 3D environment“ both eyes would see slightly different views of the world where the brain then reconstructs the depth out of it. Here we have the „mono“ version with some „fake stereo“. It works surprisingly well, but the brain calls the bluff.
- throwaway4aday 4y agoNo you can achieve a very comfortable effect with a very small field of view, the difference is due to inaccuracies in positioning resulting from not having a close enough approximation of the eye's position or too low of a frame rate so the image is lagging behind motion. All of this stuff has been very actively developed by the VR community.