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Less is more. We don't need 3D except in a few cases. Computer output is about information, not trying to make things look like in real life 3D. When we read a
by galaxyLogic 4y ago
Less is more. We don't need 3D except in a few cases. Computer output is about information, not trying to make things look like in real life 3D. When we read a book we just need some black-and-white text.
There are great applications for virtual reality for instance in medicine. But in general 3D is only needed when it is needed. If it is not needed then pushing it onto users becomes a distraction.
- once_inc 4y agoMedical VR [1] is a great example of that. [1] https://www.medicalvr.eu/ https://www.medicalvr.eu/
- imiric 4y agoI agree. Gaming is an obvious use case, as the article mentions. Head tracking is a great and simple way to increase immersion, without requiring VR and bulky headsets. I'm surprised more games haven't experimented with this. On PC, a barrier might be knowing the camera parameters and screen dimensions, but those can be easily calibrated, as the article shows. On consoles, however, we've had cameras for two generations now, and the technology has been mostly underutilized for gimmicky features. The only game I know that did something really interesting is Alien: Isolation on PS4. With the PS Camera, it could do head tracking and noise detection, for some very cool interactions. The microphone is also severely underutilized. There are many neat applications, especially today with AI voice recognition.