5 ms·
TrackIR is existing and mature product using the original idea. Sure it requires extra hardware, but it's amazing in first person games that support it. You ge
by metalrain 4y ago
TrackIR is existing and mature product using the original idea.
Sure it requires extra hardware, but it's amazing in first person games that support it. You get to use your good monitor, don't get dizzy like in VR and it could be quite cheap.
I think implementing similar thing with just camera and computer vision is a good idea, let's make this more common thing.
- avereveard 4y agoOpen track with neural net tracker can do what you're asking. The default configuration is a bit wonky but it works very well after some smoothing here and there.
- tapland 4y agoBenefit of trackir is computation being done partially in the device/camera (as opposed to diy clips, which I use for my flight sims). There have recently been some cameras released that don’t require ir-clips and offload the computer some, but feels =\ having a webcam requiring constant camera and/or tracking. But for games it’s great and already in use.
- dTal 4y agoIs it though? My understanding was that TrackIR was nothing more than an IR webcam surrounded by IR LEDs, that also served as a dongle for the freely downloadable "driver" which contained all the tracking code. With OpenTrack, a webcam with the IR filter removed, and a 3d-printed clip, I get results indistinguishable from TrackIR. A system that uses a visual light camera and no reflector clip will inevitably be slower, as it is a much harder computer vision task. But I don't think hardware acceleration comes into it anywhere.